The video game industry has become a stronghold, not even a crippling economy can bring down. At $64 billion in sales a year you need to go else where to find an effect of the economy today. Video games have evolved from a fad to a beast that has made war along with other hobbies and entertainment to become a necessity in everyday life. Politics and other technologies have made war, but none has slain this dragon. Since theshaky unpredictable beginning of the first commercial home system to this mammoth transforming technology; many products have come and gone over the span of forty years. But what is the fascination?
Spawning from the missile defense systems from the 1940’s the بلايستيشن was produced in 1952 called OXO. Utilizing a light pen it had been much like Tic-Tac-Toe. University mainframes were being utilized in the beginning and many games were designed by individuals as being a hobby which meant that production was minimal and the games were forgotten. Almost simultaneously the arcade system and home console were released and they introduced using joysticks. In 1971 the Galaxy Game was installed at a student union at Stanford University and expanded to eight arcade games in 1972. Then eventually color arcade systems were introduced in 1979 which games became commercialized. 1972 The Magnavox Odyssey home system was released in america, which used cartridges (later becomes programmable) that used jumpers which enabled/disabled various switches in the unit, altering the circuit logic so multiple games could be played on the same system. 1976 games were programmed on chips and inserted in plastic cartridges. Now instead of having games programmed in systems there could be a library of games.
In Japan a comeback was on the rise by video game companies. 1985 Nintendo Entertainment System(NES) was launched bundled with Super Mario Brothers. With a redesigned controller that used a D-Pad and several buttons NES was the cornerstone for future consoles. NES had a ten year reign but games demanding more processing power for graphics, game play, and saving space the fight for supremacy raged on. Through the reign of NES many factors and inventions gave hope and nervousness to gamers and developers. Whilst the internet gave method to multiplayer online games the home consoles companies were researching the most recent components for his or her systems. During the early 1990’s Sega Genesis was introduced and slowly took hold of markets, but eventually made an impact. An upswing of categorizing games as genres, due to bigger libraries of games and 3D graphics, made courts step in and contend the content being distributed by these businesses. Their complaint “games were too violent and looked too real”. Little did the courts know their last comment is exactly what were making gamers hungrier for each release. New laws by putting an age limit on who could buy violent games defused that fight, but that wasn’t the last war the video game industry would face. 1991 Nintendo released the Super NES and Sega’s argument against it, even though both were 16-bit systems, was that Super NES was too slow. So, the formula for consoles became great graphics, processing, and game play.
Being portable was another question raised by the industry which delivered handheld systems. In 1980 handheld LCD’s came out, however, not until 1989 when Nintendo launched Game Boy then portable handhelds took hold. While Sega and Nintendo were in a struggle of power PlayStation made it’s debut within the console market in 1995. PlayStation launched with the use of cd’s as opposed to cartridges which became another milestone and basic for your industry, but PlayStation still didn’t have support in some markets and game companies until they realised cd’s held more data and were cheaper to create. This could lead to counter act with their own cd consoles. Nintendo 64 had been a success, yet still using cartridges the cost pushed game companies away, and Nintendo started losing game titles. Nintendo came up with GameCube a cd based system, but insufficient adult oriented games and small library it wasn’t as popular as PlayStation. Sega released Dreamcast in 1998 with a built in modem for online play which pioneered online gaming with consoles, but failed.
PlayStation released PS2 in 1998 though with all the sensation of without having a significant competitor a comment was created that will change and propel the evolution from the video game technology. “Video game systems are the next computers” helped merge the pc and video game consoles yet keep these separate. Feeling threatened Microsoft’s CEO Bill Gates, who is probably the richest men in the world, would branch from his Windows software to generate Xbox in late 2001. His goal would be to be the ideal gaming system and wouldn’t stop at any means. He had the finances to research and develop. Bill used his PC technology like Intel Processors and hard drives, and put it to make use of in the Xbox even even though it had been a loss for Microsoft, but that will secure his Windows brand. With Xbox’s graphics, hit game titles, and web-based gaming with the console having a great deal money dedicated to them one other companies didn’t hold the funds threatening computers anymore. Feeling dominated in the house systems Nintendo and PlayStation dedicated to there handhelds. Each had their particular unique technology to ensure they are floating and evenly matched. Nintendo DS prospered with there touch screen while PSP sold on multi use. PSP had such high graphics that you could watch movies and play games. Even though handhelds didn’t go above consoles you may still find markets where they thrive because of there portability. Microsoft released Xbox 360 in November 2005 while PS3 hit the selves shortly after. Both setting the technology standard for systems, both featured high-definition graphics, large hard drive-based secondary storage, integrated networking, along with a companion on-line gameplay and sales platform. PS3 debuted higher in price because of Blu-ray and Wi-Fi technology.
Nintendo came back with force by introducing the Wii late 2006 because of the motion controller’s even though critics thought it could fail. It also was lower in specifications, but another innovative invention kept Nintendo inside the game. The car and mobile phone industry was invaded through the video games expansion. Cars went from having systems custom built in to standard out of factory. Mobile phone went from having pre loaded games to having the capacity to download from online which took a slice of support through the handheld business. Even by using these new toys people was left in shock as a result of Nintendo Wii’s player interaction, but Xbox and PS 3’s online multiplayer action still experienced a great hold. While PlayStation attempted to reinvent the wheel using their own motion controller PlayStation Move in 2010. Microsoft went using a knock out blow by releasing Kinect for Xbox 360. Kinect is a motion sensor technology that uses no controllers. These motion systems have spread the interest from teenagers and adolescents towards the elderly who can’t physically take part in sports, The genres now include sport fitness for those that can’t afford gym membership, senior centers and community centers. It seems too early to tell how effective Microsoft and PlayStation waoexh be against Nintendo seeing our company is only within the 3rd round in a 12 round 3 way fight. January 2011 will show who reigns supreme once the sales through the holidays are calculated.
It seems as this industry evolves that science-fiction novels our grandparents read are arriving at life. Just like how human cloning and space travel was imagined but wasn’t realized until decades later, I wonder if and when warp zones or molecular separation are introduced who can discover it. Is actually a worm hole going to transport gamers in the future while they are challenged to a virtual reality fight? One important thing is certain and that is certainly people comprehend the products available as well as the games which they support. It wont be a con.